// Biography
loackme is a French generative artist based in Amsterdam. After earning his PhD in Statistics and working in research, he left academia in 2018 to pursue digital art and graphic design. His work features monochrome geometric designs, animated loops, and extensive use of dithering algorithms to create color illusions from limited palettes.
// Work
stranded(ness)
stranded(ness) is an algorithmic system built with WebGL and a custom fragment shader. Moving gradients, linear or angular, are domain-warped by multiple layers of Simplex noise. The resulting fields are then quantized into 1-bit monochrome through dithering. The work plays on the duality of its title: the tangible quality of interwoven strands, and the quiet condition of being marooned.



















