
// Biography
Piter Pasma is a generative artist from the Netherlands, inspired by the power of math and code. He is known for creating generative three dimensional scenes with mathematical functions, using as few characters of code as possible. Inspired by line art and cartoon drawings, one of his algorithms is called the "RAYHATCHER" algorithm, which uses line art to create 3D forms, and can be executed by machines such as plotters, laser cutters and robots.
His lifelong passion for art and coding began at age nine, later followed by his background in the demoscene and study of computational science, which informed his unique style of creating generative art using concise code.
// Works
Eriban
Ultra clever spherical subdivision SDF rendered using rayhatching. 2022/11/02
Fraglines
Subdivision SDFs rendered using rayhatching and second pass for shape outlines. 2024/05/26
Don't try this at your home planet
Recursive fractal SDF rendered with rayhatching. 2023/04/20
Lava worm
Noise glitched SDF rendered with rayhatching. 2023/04/17
Overtiteling
Recursive fractal SDF rendered with rayhatching. 2024/05/04
Scribl DEMO 11
Inflated surface intersection lines of moving shapes SDF rendered using a single-line scribbling algorithm ("rayscratching"?). 2024/09/08


















